10k starting cash — Wave 200 rewards: 56.4k Beachballs, 259 Souls, 21.2k Stars, Strawbaby present.
General notes: Endless 1-3 give Endless presents, Endless 4+ give Titanic presents. Some bosses past wave 100 on 7-9 may give more rewards than other bosses.
Starting Cash: 600 | Wave 100 Tokens: 2,000 | Wave 100 Souls: 10 | Present: Endo 01
Hell Mode: Agony 1.2%, Corrupted 0.15% — Slow and very unrewarding
Starting Cash: 1,000 | Wave 100 Tokens: 2,225 | Wave 100 Souls: 10 | Present: Puppet
Hell Mode: Agony 1.2%, Corrupted 0.15% — Fast but not very rewarding; range booster advised
Starting Cash: 3,000 | Wave 100 Tokens: 2,500 | Wave 100 Souls: 10 | Present: Phantom Freddy
Hell Mode: Agony 1.2%, Corrupted 0.15% — Very slow and slightly rewarding; range booster recommended
Starting Cash: 4,000 | Wave 100 Tokens: 3,500 | Wave 100 Souls: 30 | Present: Plushtrap
Hell Mode: +10 Souls, Agony 2%, Corrupted 0.5% — Fairly rewarding; tends to yield most presents
Starting Cash: 6,000 | Wave 100 Tokens: 4,000 | Wave 100 Souls: 40 | Present: Boombox Foxy
Hell Mode: +10 Souls, Agony 2%, Corrupted 0.75% — Enemies move quickly; slowing unit suggested
Starting Cash: 6,000 | Wave 100 Tokens: 4,000 | Wave 100 Souls: 40 | Present: Mr Can Do
Hell Mode: +10 Souls, Agony 3%, Corrupted 1% — Good rewards; moderately paced
Starting Cash: 6,000 | Wave 100 Tokens: 5,500 | Wave 100 Souls: 55 | Present: Glamrock Endo
Hell Mode: +10 Souls, Agony 5%, Corrupted 1.25% — Decent for grinding Tokens and Souls
Starting Cash: 6,000 | Wave 100 Tokens: 11,000 | Wave 100 Souls: 115 | Present: The Princess
Hell Mode: +10 Souls, Agony 5%, Corrupted 1.35% — Gives the highest rewards
Starting Cash: 6,000 | Wave 100 Tokens: 11,000 | Wave 100 Souls: 115 | Present: Happy Frog
Hell Mode: +10 Souls, Agony 5%, Corrupted 1.35% — Identical rewards to Game 8; allows progression further
Starting Cash: 20,000 | Wave 100 Tokens: 8,000 | Wave 100 Souls: 85 | Present: JJ
Hell Mode: Agony 1.2%, Corrupted 0.15% — Bosses past wave 100 do not give extra rewards
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